Neural Scanning: Rendering and determining geometry of household objects using Neural Radiance Fields

Floris Erich, Baptiste Bourreau, Chun Kwang Tan, Guillaume Caron, Yusuke Yoshiyasu, Noriaki Ando
National Institute of Advanced Industrial Science and Technology
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Accepted for 2023 IEEE/SICE International Symposium on System Integration: Pre-print paper.

Abstract

In this paper we present a hardware and software framework for Neural Scanning of household objects using Neural Radiance Fields (NeRF). The NeRF technique tries to learn a probabilistic representation of radiance and density, that can be used to render objects and to export objects' geometry. Our framework allows for easy scanning of the objects by rotating the object while using cameras in a static position. The objects we scan are mostly taken from the Yale-CMU-Berkeley (YCB) object set, and we release our scans as part of a public dataset.

Acknowledgements

This research is subsidized by New Energy and Industrial Technology Development Organization (NEDO) under a project JPNP20016. This paper is one of the achievements of joint research with and is jointly owned copyrighted material of ROBOT Industrial Basic Technology Collaborative Innovation Partnership.

Questions and issues can be posted on our GitHub repository.

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Datasets

In the paper we consider 10 objects from the YCB set for qualitative analysis and 4 objects that we scanned in a previous work for quantitive and qualitive analysis. We include "masked images and transforms", which can be directly loaded using instant-ngp (place them in the data/nerf folder and run ./build/testbed --scene data/nerf/NAME), as well as exported meshes that can be loaded using your favorite 3D viewing or editting software (such as Meshlab). By clicking on the thumbnail in the Preview column, an animation will start to see the objects from multiple angles.

YCB objects

For the YCB objects, in the paper we compare our results with the TSDF textured scans from the original YCB set.

Object Name Preview Masked images and transforms Exported mesh
001_chips_can
Static Image
Zipped Zipped
002_master_chef_can
Static Image
Zipped Zipped
003_cracker_box
Static Image
Zipped Zipped
021_bleach_cleanser
Static Image
Zipped Zipped
022_windex_bottle
Static Image
Zipped Zipped
024_bowl
Static Image
Zipped Zipped
035_power_drill
Static Image
Zipped Zipped
036_wood_block
Static Image
Zipped Zipped
048_hammer
Static Image
Zipped Zipped
054_softball
Static Image
Zipped Zipped

Household objects

For a quantitive analysis we have additionally scanned four household objects using both our neural scanner and a commercial 3D scanner. We included both the exported mesh using neural scanning and the ground truth mesh using the commercial 3D scanner.

Object Name Preview Masked images and transforms Exported mesh RGBD comparison Ground truth mesh
cup_noodle
Static Image
Zipped ply mesh ply mesh Zipped
coffee_mug
Static Image
Zipped ply mesh ply mesh Zipped
sparkling_lemon
Static Image
Zipped ply mesh ply mesh Zipped
tissues_box
Static Image
Zipped ply mesh ply mesh Zipped